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 Fleet construction costs

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jganzer44
MFIC


Posts : 45
Join date : 2008-07-08
Age : 25
Location : Ohio, USA

PostSubject: Fleet construction costs   Thu Jul 10, 2008 8:29 am

Small Cargo
The small cargo is an agile ship which can quickly transport resources to other planets.
Requirements: Metal: 2.000 Crystal: 2.000
The first ship built by any emperor, the small cargo is an agile resource moving ship that has a cargo capacity of 5,000 resource units. This multi-use ship not only has the ability to quickly transport resources between your colonies, but also accompanies larger fleets on raiding missions on enemy targets. [Ship refitted with Impulse Drives once reached level 5]

Rapidfire against Espionage Probe: 5
Rapidfire against Solar Satellite: 5
Rapidfire from Deathstar: -250
Rapidfire from Heavy Fighter: -3
Rapidfire from Battlecruiser: -3

Structural Integrity 4.000
Shield Strength 10
Attack Strength 5
Cargo Capacity 5.000 units
Base speed 5.000 (10.000)
Fuel usage (Deuterium) 10 (20)



Large Cargo
This cargo ship has a much larger cargo capacity than the small cargo, and is generally faster thanks to an improved drive.
Requirements: Metal: 6.000 Crystal: 6000
As time evolved, the raids on colonies resulted in larger and larger amounts of resources being captured. As a result, Small Cargos were being sent out in mass numbers to compensate for the larger captures. It was quickly learned that a new class of ship was needed to maximize resources captured in raids, yet also be cost effective. After much development, the Large Cargo was born.

To maximize the resources that can be stored in the holds, this ship has little in the way of weapons or armor. Thanks to the highly developed combustion engine installed, it serves as the most economical resource supplier between planets, and most effective in raids on hostile worlds.

Rapidfire from Deathstar: -250
Rapidfire against Espionage Probe: 5
Rapidfire against Solar Satellite: 5
Rapidfire from Battlecruiser: -3

Structural Integrity 12.000
Shield Strength 25
Attack Strength 5
Cargo Capacity 25.000 units
Base speed 7.500
Fuel usage (Deuterium) 50

Light Fighter
This is the first fighting ship all emperors will build. The light fighter is an agile ship, but vulnerable by themselves. In mass numbers, they can become a great threat to any empire. They are the first to accompany small and large cargo to hostile planets with minor defenses.
Requirements: Metal: 3.000 Crystal: 1.000
This is the first fighting ship all emperors will build. The light fighter is an agile ship, but vulnerable by themselves. In mass numbers, they can become a great threat to any empire. They are the first to accompany small and large cargo to hostile planets with minor defenses.

Rapidfire from Deathstar: -200
Rapidfire against Espionage Probe: 5
Rapidfire against Solar Satellite: 5
Rapidfire from Cruiser: -6

Structural Integrity 4.000
Shield Strength 10
Attack Strength 50
Cargo Capacity 50 units
Base speed 12.500
Fuel usage (Deuterium) 20

Heavy Fighter
This fighter is better armored and has a higher attack strength than the light fighter.
Requirements: Metal: 6.000 Crystal: 4.000
In developing the heavy fighter, researchers reached a point at which conventional drives no longer provided sufficient performance. In order to move the ship optimally, the impulse drive was used for the first time. This increased the costs, but also opened new possibilities. By using this drive, there was more energy left for weapons and shields; in addition, high-quality materials were used for this new family of fighters. With these changes, the heavy fighter represents a new era in ship technology and is the basis for cruiser technology.

Slightly larger than the light fighter, the heavy fighter has thicker hulls, providing more protection, and stronger weaponry.

Rapidfire from Deathstar: -100
Rapidfire against Espionage Probe: 5
Rapidfire against Solar Satellite: 5
Rapidfire against Small Cargo: 3
Rapidfire from Battlecruiser: -4

Structural Integrity 10.000
Shield Strength 25
Attack Strength 150
Cargo Capacity 100 units
Base speed 10.000
Fuel usage (Deuterium) 75

Cruiser
Cruisers are armored almost three times as heavily as heavy fighters and have more than twice the firepower. In addition, they are very fast.
Requirements: Metal: 20.000 Crystal: 7.000 Deuterium: 2.000
With the development of the heavy laser and the ion cannon, light and heavy fighters encountered an alarmingly high number of defeats that increased with each raid. Despite many modifications, weapons strength and armor changes, it could not be increased fast enough to effectively counter these new defensive measures. Therefore, it was decided to build a new class of ship that combined more armor and more firepower. As a result of years of research and development, the Cruiser was born.

Cruisers are armored almost three times of that of the heavy fighters, and possess more than twice the firepower of any combat ship in existence. They also possess speeds that far surpassed any spacecraft ever made. For almost a century, cruisers dominated the universe. However, with the development of Gauss cannons and plasma turrets, their predominance ended. They are still used today against fighter groups, but not as predominantly as before.

Rapidfire from Deathstar: -33
Rapidfire against Espionage Probe: 5
Rapidfire against Solar Satellite: 5
Rapidfire against Light Fighter: 6
Rapidfire against Rocket Launcher: 10
Rapidfire from Battlecruiser:- 4

Structural Integrity 27.000
Shield Strength 50
Attack Strength 400
Cargo Capacity 800 units

Battleship
Battleships form the backbone of a fleet. Their heavy cannons, high speed, and large cargo holds make them opponents to be taken seriously.
Requirements: Metal: 45.000 Crystal: 15.000
Once it became apparent that the cruiser was losing ground to the increasing number of defense structures it was facing, and with the loss of ships on missions at unacceptable levels, it was decided to build a ship that could face those same type of defense structures with as little loss as possible. After extensive development, the Battleship was born. Built to withstand the largest of battles, the Battleship features large cargo spaces, heavy cannons, and high hyperdrive speed. Once developed, it eventually turned out to be the backbone of every raiding Emperors fleet.

Rapidfire from Deathstar: -30
Rapidfire against Espionage Probe: 5
Rapidfire against Solar Satellite: 5
Rapidfire from Battlecruiser: -7

Structural Integrity 60.000
Shield Strength 200
Attack Strength 1.000
Cargo Capacity 1.500 units
Base speed 10.000
Fuel usage (Deuterium) 500

Base speed 15.000
Fuel usage (Deuterium) 300

Colony Ship
Vacant planets can be colonized with this ship.
Requirements: Metal: 10.000 Crystal: 20.000 Deuterium: 10.000
In the 20th Century, Man decided to go for the stars. First, it was landing on the Moon. After that, a space station was built. Mars was colonized soon afterwards. It was soon determined that our growth depended on colonizing other worlds. Scientists and engineers all over the world gathered together to develop mans greatest achievement ever. The Colony Ship is born.

This ship is used to prepare a newly discovered planet for colonization. Once it arrives at the destination, the ship is instantly transformed into habital living space to assist in populating and mining the new world. 9 Planets maximum can be colonized.

Rapidfire from Deathstar: -250
Rapidfire against Espionage Probe: 5
Rapidfire against Solar Satellite: 5

Structural Integrity 30.000
Shield Strength 100
Attack Strength 50
Cargo Capacity 7.500 units
Base speed 2.500
Fuel usage (Deuterium) 1.000


Recycler
Recyclers are the only ships able to harvest debris fields floating in a planets orbit after combat.
Requirements: Metal: 10.000 Crystal: 6.000 Deuterium: 2.000
As space battles became larger and more fierce, the resultant debris fields became too large to gather safely by conventional means. Normal transporters could not get close enough without receiving substantial damage. A solution was developed to this problem. The Recycler.

Thanks to the new shields and specially built equipment to gather wreckage, gathering debris no longer presented a danger. Each Recycler can gather 20,000 units of debris.

Rapidfire from Deathstar: -250
Rapidfire against Espionage Probe: 5
Rapidfire against Solar Satellite: 5


Espionage Probe
Espionage probes are small, agile drones that provide data on fleets and planets over great distances.
Requirements: Crystal: 1.000
Espionage probes are small, agile drones that provide data on fleets and planets. Fitted with specially designed engines, it allows them to cover vast distances in only a few minutes. Once in orbit around the target planet, they quickly collect data and transmit the report back via your Deep Space Network for evaluation. But there is a risk to the intelligent gathering aspect. During the time the report is transmitted back to your network, the signal can be detected by the target and the probes can be destroyed.

Rapidfire from Small Cargo: 5
Rapidfire from Deathstar: -1250
Rapidfire from Large Cargo: -5
Rapidfire from Light Fighter: -5
Rapidfire from Heavy Fighter: -5
Rapidfire from Cruiser: -5
Rapidfire from Battleship: -5
Rapidfire from Colony Ship: -5
Rapidfire from Recycler: -5
Rapidfire from Bomber: -5
Rapidfire from Destroyer: -5
Rapidfire from Battlecruiser: -5

Structural Integrity 1.000
Shield Strength 0
Attack Strength 0
Cargo Capacity 5 units
Base speed 100.000.000
Fuel usage (Deuterium) 1


Bomber
The bomber was developed especially to destroy the planetary defenses of a world.
Requirements: Metal: 50.000 Crystal: 25.000 Deuterium: 15.000
Over the centuries, as defenses were starting to get larger and more sophisticated, fleets were starting to be destroyed at an alarming rate. It was decided that a new ship was needed to break defenses to ensure maximum results. After years of research and development, the Bomber was created.

Using laser-guided targeting equipment and Plasma Bombs, the Bomber seeks out and destroys any defense mechanism it can find. As soon as the hyperspace drive is developed to Level 8, the Bomber is retrofitted with the hyperspace engine and can fly at higher speeds.


Rapidfire from Deathstar: -25
Rapidfire against Espionage Probe: 5
Rapidfire against Solar Satellite: 5
Rapidfire against Light Laser: 20
Rapidfire against Rocket Launcher: 20
Rapidfire against Ion Cannon: 10
Rapidfire against Heavy Laser: 10

Structural Integrity 75.000
Shield Strength 500
Attack Strength 1.000
Cargo Capacity 500 units
Base speed 4.000 (5.000)
Fuel usage (Deuterium) 1.000


Solar Satellite
Solar satellites are simple platforms of solar cells, located in a high, stationary orbit. They gather sunlight and transmit it to the ground station via laser.
Requirements: Crystal: 2.000 Deuterium: 500
It quickly became apparent that more energy was needed to power larger mines then could be produced by conventional ground based solar planets and fusion reactors. Scientists worked on the problem and discovered a method of transmitting electrical energy to the colony using specially designed satellites in geosynchronous orbit.

Solar Satellites gather solar energy and transmit it to a ground station using advanced laser technology. The efficiency of a solar satellite depends on the strength of the solar radiation it receives. In principle, energy production in orbits closer to the sun is greater than for planets in orbits distant from the sun. Since the satellites primary goal is the transmission of energy, they lack shielding and weapons capability, and because of this they are usually destroyed in large numbers in a major battle. However they do possess a small self-defense mechanism to defend itself in an espionage mission from an enemy empire if the mission is detected.


Rapidfire from Small Cargo: 5
Rapidfire from Deathstar: -1250
Rapidfire from Large Cargo: -5
Rapidfire from Light Fighter: -5
Rapidfire from Heavy Fighter: -5
Rapidfire from Cruiser: -5
Rapidfire from Battleship: -5
Rapidfire from Colony Ship: -5
Rapidfire from Recycler: -5
Rapidfire from Bomber: -5
Rapidfire from Destroyer: -5
Rapidfire from Battlecruiser: -5

Structural Integrity 2.000
Shield Strength 1
Attack Strength 1
Cargo Capacity 0 units
Base speed 0
Fuel usage (Deuterium) 0


Destroyer
The destroyer is the king of the warships.
Requirements: Metal: 60.000 Crystal: 50.000 Deuterium: 15.000
The Destroyer is the result of years of work and development. With the development of Deathstars, it was decided that a class of ship was needed to defend against such a massive weapon.Thanks to its improved homing sensors, multi-phalanx Ion cannons, Gauss Cannons and Plasma Turrets, the Destroyer turned out to be one of the most fearsome ships created.

Because the destroyer is very large, its maneuverability is severely limited, which makes it more of a battle station than a fighting ship. The lack of maneuverability is made up for by its sheer firepower, but it also costs significant amounts of deuterium to build and operate.

Rapidfire from Deathstar: -5
Rapidfire against Espionage Probe: 5
Rapidfire against Solar Satellite: 5
Rapidfire against Battlecruiser: 2
Rapidfire against Light Laser: 10

Structural Integrity 110.000
Shield Strength 500
Attack Strength 2.000
Cargo Capacity 2.000 units
Base speed 5.000
Fuel usage (Deuterium) 1.000


Battlecruiser
The Battlecruiser is highly specialized in the interception of hostile fleets.
Requirements: Metal: 30.000 Crystal: 40.000 Deuterium: 15.000
This ship is one of the most advanced fighting ships ever to be developed, and is particularly deadly when it comes to destroying attacking fleets. With its improved laser cannons on board and advanced Hyperspace engine, the Battlecruiser is a serious force to be dealt with in any attack.

Due to the ships design and its large weapons system, the cargo holds had to be cut, but this is compensated for by the lowered fuel consumption.

Rapidfire from Deathstar: -15
Rapidfire from Destroyer: -2
Rapidfire against Espionage Probe: 5
Rapidfire against Solar Satellite: 5
Rapidfire against Small Cargo: 3
Rapidfire against Heavy Fighter: 4
Rapidfire against Large Cargo: 3
Rapidfire against Cruiser: 4
Rapidfire against Battleship: 7

Structural Integrity 70.000
Shield Strength 400
Attack Strength 700
Cargo Capacity 750 units
Base speed 10.000
Fuel usage (Deuterium) 250


DEATHSTAR

5 MILL Metal
4 Mill Crystal
1 Mill Duet


Also remember that these are only prices, not the time it will take you to build them or the techs you will need
to have that allows you to build them.

Anyone have anything to add please do
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